![]() Resort Worlds and Thrall Worlds have their own unique capital buildings. Only on Order's headquarters habitat replaces all other swaps.Void Dwellers with finished Domination tradition tree pay 20% less alloy upkeep.Īn extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat. Habitat Central Control counts as tier 4 for building requirements and tier 2 for job productivity. Habitat Administration counts as tier 2, except for job productivity, for which it has no bonus. If the Galactic Emperor has a habitat as their capital, they can upgrade the capital to the respective Imperial capital. Habitats have their own capital buildings, which are used by all empires. If there is a bright center to the galaxy, this is it. The standard set of capitals are built on planets without a special designation as well as ringworlds by non-gestalt empires.Ī massive palace complex fit for the greatest empire history has ever seen. Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below. With Nemesis, the Galactic Emperor can upgrade their capital planet or habitat with a "fifth" tier imperial capital building. The standard capitals line up on these criteria neatly, however other types do not. ![]() Capital buildings cannot be demolished, downgraded or disabled, and will automatically be converted to the appropriate type if traded, ceded, or conquered by another empire with a different authority or if the planet designation is changed.Ĭapital buildings can generally be categorized into 4 tiers by which technology unlocks that tier, what other buildings require them, and the max general productivity bonus that they can apply. Upgrading the capital is one of the ways of unlocking additional building slots. The capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defense armies, as well as other jobs which vary depending on empire authority and civics. Secrets of the First League empire modifier Master's Teachings: The Greater Good edict Standard Construction Templates traditionĪssembly Algorithms technology (repeatable 5 times) Note that this modifier actually increases the rate of construction, thus a 100% increase in build speed is equal to a 50% reduction in build time. This modifier can be very useful, as it also affects building upgrades, and higher level buildings often take longer to build. The planetary build speed modifier reduces the time it takes to construct all buildings. Governor's Estates / Resort Capital-Complex Governor's Palace / Resort Administration Every 2 Habitation Modules ( +0.5 each).With Orbital Assembly Complex on planet.Every 3 Industrial districts ( +0.34 each).Every 4 Agriculture districts ( +0.25 each).Habitats have far fewer ways to unlock building slots than other colony classes, and can't normally unlock all 12.įunctional Architecture / Constructobot civic Ecumenopolises, Ring Worlds, Hive Worlds, and Machine Worlds start with all building slots unlocked. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and some civics. A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Buildings are constructed in a colony's building slots.
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